![]() ![]() Tom (Producer), Dre and I headed to Hanoi Pho, a Vietnamese cafe in Deptford (London) to discuss the doc. This design doc was fully complete by the time that our new Gameplay Designer – Dre, started in January 2014.ĭre took the design doc and spent three weeks getting to grips with it, questioning various bits, pondering and tweaking, until one Tuesday lunchtime. In fact, OlliOlli2 started life as an infinitely generated runner (or skater!), where obstacles, challenges and worlds all level up as you do. ![]() We knew that there was a list longer than our arms of things that we wanted to do, including a dramatic change in how you play the game. Yes, we started work on the game design doc for the sequel in winter 2013 once we had finished OlliOlli1. We were blown away with the game’s reception over the last year and how it managed to claw its way into so many people’s lives! It has even been nominated for a BAFTA for best Sports Game – totally beyond our expectations! ![]() In OlliOlli you rotate and flick the left stick then press X to land. However, we cunningly gave the game a control system based around skating ‘movement’ (we are skaters ourselves). The concept is relatively simple: it’s a side scrolling skater in 2D – think Canabalt meets Tony Hawks Pro Skater. So, for those that have not heard about OlliOlli (where have you been?!!) the original game came out on PS Vita in January 2014, then on PS4, PS3 and PSTV later that summer. It also means that leaderboards competition will be crazy, with people racing to become King of the Spot, Daily Grind Winners and smash their way up our new Ultimate Spots Leaderboards. This means that millions of people will be able to get their hands on our little skater. So, OlliOlli2: Welcome to Olliwood is out today, and it’s free on PlayStation Plus!Įveryone at Roll7 is hyped that the game is part of this month’s PlayStation Plus lineup. ![]()
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